Sunday, 7 December 2014

Animation script html

Manual Animation:

So let's implement one simple animation using DOM object properties and JavaScript functions as follows:
<html>
<head>
<title>JavaScript Animation</title>
<script type="text/javascript">
<!--
var imgObj = null;
function init(){
   imgObj = document.getElementById('myImage');
   imgObj.style.position= 'relative'; 
   imgObj.style.left = '0px'; 
}
function moveRight(){
   imgObj.style.left = parseInt(imgObj.style.left) + 10 + 'px';
}
window.onload =init;
//-->
</script>
</head>
<body>
<form>
<img id="myImage" src="/images/html.gif" />
<p>Click button below to move the image to right</p>
<input type="button" value="Click Me" onclick="moveRight();" />
</form>
</body>
</html>
Here is the explanation of the above example:
  • We are using JavaScript function getElementById() to get a DOM object and then assigning it to a global variable imgObj.
  • We have defined an initialization function init() to initialize imgObj where we have set its position and left attributes.
  • We are calling initialization function at the time of window load.
  • Finally, we are calling moveRight() function to increase left distance by 10 pixels. You could also set it to a negative value to move it to the left side.
To understand it in better way you can Try it yourself.

Automated Animation:

In the above example we have seen , how an image moves to right with every click. We can automate this process by using JavaScript function setTimeout() as follows:
<html>
<head>
<title>JavaScript Animation</title>
<script type="text/javascript">
<!--
var imgObj = null;
var animate ;
function init(){
   imgObj = document.getElementById('myImage');
   imgObj.style.position= 'relative'; 
   imgObj.style.left = '0px'; 
}
function moveRight(){
   imgObj.style.left = parseInt(imgObj.style.left) + 10 + 'px';
   animate = setTimeout(moveRight,20); // call moveRight in 20msec
}
function stop(){
   clearTimeout(animate);
   imgObj.style.left = '0px'; 
}
window.onload =init;
//-->
</script>
</head>
<body>
<form>
<img id="myImage" src="/images/html.gif" />
<p>Click the buttons below to handle animation</p>
<input type="button" value="Start" onclick="moveRight();" />
<input type="button" value="Stop" onclick="stop();" />
</form>
</body>
</html>
Here we have add more spice. So let's see what is new here:
  • The moveRight() function is calling setTimeout() function to set the position of imgObj.
  • We have added a new function stop() to clear the timer set by setTimeout() function and to set the object at its initial position.
To understand it in better way you can Try it yourself.

Rollover with a Mouse Event:

Here is a simple example showing image rollover with a mouse events:
<html>
<head>
<title>Rollover with a Mouse Events</title>
<script type="text/javascript">
<!--
if(document.images){
    var image1 = new Image();      // Preload an image
    image1.src = "/images/html.gif";
    var image2 = new Image();      // Preload second image
    image2.src = "/images/http.gif";
}
//-->
</script>
</head>
<body>
<p>Move your mouse over the image to see the result</p>
<a href="#" onMouseOver="document.myImage.src=image2.src;"
            onMouseOut="document.myImage.src=image1.src;">
<img name="myImage" src="/images/html.gif" />
</a>
</body>
</html>

email mailto: pretext

 <a href="mailto:designoutsourced.com+info@gmail.com?subject=Maklumat%20lanjut%20pakej&body=Hai,%20saya%20berminat%20tahu%20lebi...